Author Archives: Javier López

Please, vote for Erasmusu.com!

Hi there guys! First of all let me say you what’s Erasmusu:
Erasmusu is a social network created for exchange students with international mobility programs (all countries), such as ERASMUS, ISEP, Leonardo, Faro, Argo, Seneca, Swallow, etc…
It’s the next big project of Cokidoo (our startup).
How can you help us?
Just try Erasmusu!
Want an invitation for Erasmusu?
We are [...]

Indie Game Development Vanguard

Indie Game Development Vanguard

Are you an Indie Game Developer? If the answer is yes you’re already part of the most important artist vanguard of current days.

Impressionists began as a loose association in 1860. Radicals in their time, early Impressionists broke the rules of academic painting.

That’s exactly what Indie Game Developers are doing right now: breaking the rules that the rusty and unimaginative game industry think games should have.

Join us! Join the Indie Game Development Vanguard! You can change the meaning of Art by making indie games!

Are Games Art? Hell, yeah!

In game c++ map editor tutorial with IndieLib engine that dosen’t use tiles but pieced images like in Braid or Aquaria games

no tile game map editor tutorial C++ IndieLib

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because its entity system is great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from Lost Garden prototyping challenges and Aquaria game.

Game Engines #1: IndieLib, 2.5d engine using c++ for rapid game development

IndieLib engine

“IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. The main IndieLib features are…”

Tetris tutorial in C++ platform independent focused in game logic for beginners

Tetris tutorial C++ logo

We are going to learn how to create a Tetris clone from scratch using simple and clean C++. And this will take you less than an hour! This is the perfect tutorial for beginners. Just enjoy it and leave a comment if you want me to explain something better. I know my English sucks, so if you see some mistakes, please, tell me. Let’s go!