Category Archives: advanced tuts

In game c++ map editor tutorial with IndieLib engine that dosen’t use tiles but pieced images like in Braid or Aquaria games

no tile game map editor tutorial C++ IndieLib

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because its entity system is great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from Lost Garden prototyping challenges and Aquaria game.