Game Engines #1: IndieLib, 2.5d engine using c++ for rapid game development

IndieLib 2d engine logo

“IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. The main IndieLib features are…”

The following tutorial is almost ready it’s ready! .It’s a tutorial about how to create an editor for games that dosen’t use tiles but a set of backdrop images with attributes that you can modify (rotation, scale, position, transparency, tint, layer, parallax, tiling, etc).

In this tutorial we are going to use IndieLib engine, it’s a 2d engine developed by myself with a really good community, you will be really welcome. So, if you wish, you can start getting familiarized with this engine by reading IndieLib tutorials.

Main Website: IndieLib.com
FAQ: FAQ
Community: IndieLib Forums
Tutorials: IndieLib Wiki Tutorials
Screenshots: IndieLib screenshots
Cost: FREE! & Open Source
Programming Required: C++


2 Comments

  1. Posted December 31, 2008 at 10:44 am | Permalink

    I cann’t wait to see the editor :D

  2. Javier López
    Posted December 31, 2008 at 10:58 am | Permalink

    It is almost completed!

    BackDrops
    (x) Translation
    (x) Rotation
    (x) Scaling
    (x) Transparency
    (x) Mirroring
    (x) Tiling
    (x) Layers
    (x) Z ordering inside each layer
    Parallax scrolling
    Morphing effects
    (x) Tinting
    Camera
    (x) Zoom
    (x) Movements
    IO
    (x) Save Map XML
    Load Map XML
    Create New Map loading a tileset file

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